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 <title>Open Problem Garden - A gold-grabbing game - Comments</title>
 <link>http://www.openproblemgarden.org/op/a_gold_grabbing_game</link>
 <description>Comments for &quot;A gold-grabbing game&quot;</description>
 <language>en</language>
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 <title>Not an open problem in the strict sense  (re: A gold-grabbing game)</title>
 <link>http://www.openproblemgarden.org/op/a_gold_grabbing_game#comment-6667</link>
 <description>&lt;p&gt;There exists an obvious algorithm which just enumerates all variants.&lt;/p&gt;
&lt;p&gt;The problem seems to mean to find a more efficient algorithm. This is not a strict formulation because it is not strictly defined what is &quot;more efficient&quot;.&lt;/p&gt;
&lt;p&gt;I suggest to rip this problem, such as to put it into Second tier problems.&lt;/p&gt;
&lt;p&gt;--&lt;br /&gt;
Victor Porton - &lt;a href=&quot;http://www.mathematics21.org&quot; title=&quot;http://www.mathematics21.org&quot;&gt;http://www.mathematics21.org&lt;/a&gt;&lt;/p&gt;
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 <pubDate>Sun, 04 Oct 2009 01:38:53 +0200</pubDate>
 <dc:creator>porton</dc:creator>
 <guid isPermaLink="false">comment 6667 at http://www.openproblemgarden.org</guid>
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<item>
 <title>A gold-grabbing game</title>
 <link>http://www.openproblemgarden.org/op/a_gold_grabbing_game</link>
 <description>&lt;table cellspacing=&quot;10&quot;&gt;
&lt;tr&gt;
  &lt;td&gt;
    Author(s):
        &lt;a href=&quot;/category/rosenfeld&quot;&gt;Rosenfeld&lt;/a&gt;&amp;nbsp;&amp;nbsp;
  &lt;/td&gt;
  &lt;td align=right&gt;
    Subject:
        &lt;a href=&quot;/category/graph_theory&quot;&gt;Graph Theory&lt;/a&gt; » &lt;a href=&quot;/category/graph_algorithms&quot;&gt;Graph Algorithms&lt;/a&gt;&amp;nbsp;&amp;nbsp;
  &lt;/td&gt;
&lt;/tr&gt;

&lt;tr&gt;
  &lt;td colspan=2&gt;
    &lt;table border=1 cellspacing=&quot;5&quot;&gt;
      &lt;tr&gt;&lt;td&gt;
        &lt;p&gt;&lt;b&gt; Setup&lt;/b&gt; Fix a tree &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/79f55d2e1d83a7726c807a70cbe756713b0437b6.png&quot; alt=&quot;$ T $&quot; /&gt; and for every vertex &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/ab984c3568b3e59ab9c473d9c4dfc53fa638f469.png&quot; alt=&quot;$ v \in V(T) $&quot; /&gt; a non-negative integer &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/88b956b438d1f2d8e433dac9856069f91b05418e.png&quot; alt=&quot;$ g(v) $&quot; /&gt; which we think of as the amount of &lt;em&gt;gold&lt;/em&gt; at &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/96cbd9a16c6a5eab03815b093b08f3b2db614e9a.png&quot; alt=&quot;$ v $&quot; /&gt;.  &lt;/p&gt;
&lt;p&gt;&lt;b&gt;2-Player game&lt;/b&gt; Players alternate turns.  On each turn, a player chooses a leaf vertex &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/96cbd9a16c6a5eab03815b093b08f3b2db614e9a.png&quot; alt=&quot;$ v $&quot; /&gt; of the tree, takes the gold at this vertex, and then deletes &lt;img class=&quot;teximage&quot; src=&quot;/files/tex/96cbd9a16c6a5eab03815b093b08f3b2db614e9a.png&quot; alt=&quot;$ v $&quot; /&gt;.  The game ends when the tree is empty, and the winner is the player who has accumulated the most gold.&lt;/p&gt;
&lt;div class=&quot;envtheorem&quot;&gt;&lt;b&gt;Problem&lt;/b&gt;&amp;nbsp;&amp;nbsp; Find optimal strategies for the players. &lt;/div&gt;

      &lt;/tr&gt;&lt;/td&gt;
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&lt;/table&gt;</description>
 <category domain="http://www.openproblemgarden.org/category/rosenfeld">Rosenfeld, Moshe</category>
 <category domain="http://www.openproblemgarden.org/category/game">game</category>
 <category domain="http://www.openproblemgarden.org/category/tree">tree</category>
 <category domain="http://www.openproblemgarden.org/category/graph_theory">Graph Theory</category>
 <category domain="http://www.openproblemgarden.org/category/graph_algorithms">Graph Algorithms</category>
 <comments>http://www.openproblemgarden.org/op/a_gold_grabbing_game#comment</comments>
 <pubDate>Fri, 02 Oct 2009 15:57:29 +0200</pubDate>
 <dc:creator>mdevos</dc:creator>
 <guid isPermaLink="false">37079 at http://www.openproblemgarden.org</guid>
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